Lead Product Designer, Ergonomics Expert
I led the design of the XRometr, an open-source mixed reality headset developed as part of the Hubs of Talents 2 competition, organized by PARP. I guided the project from initial concept to final product, focusing on both the physical enclosure and overall design. My work emphasized ergonomic functionality and production process optimization, ensuring the success of the XRometr as a fully realized device.
The mixed reality headset market is currently dominated by major corporations like Meta, Apple, and Microsoft, which offer proprietary systems with limited accessibility. These industry leaders control the development and distribution of virtual and augmented reality technologies, often leading to high costs and restricted customization for end users. The challenge for independent and innovative projects lies in breaking through this monopolistic landscape.
Lead Product Designer, Ergonomics Expert
I led the design of the XRometr, an open-source mixed reality headset developed as part of the Hubs of Talents 2 competition, organized by PARP. I guided the project from initial concept to final product, focusing on both the physical enclosure and overall design. My work emphasized ergonomic functionality and production process optimization, ensuring the success of the XRometr as a fully realized device.
The mixed reality headset market is currently dominated by major corporations like Meta, Apple, and Microsoft, which offer proprietary systems with limited accessibility. These industry leaders control the development and distribution of virtual and augmented reality technologies, often leading to high costs and restricted customization for end users. The challenge for independent and innovative projects lies in breaking through this monopolistic landscape.
Lead Product Designer, Ergonomics Expert
I led the design of the XRometr, an open-source mixed reality headset developed as part of the Hubs of Talents 2 competition, organized by PARP. I guided the project from initial concept to final product, focusing on both the physical enclosure and overall design. My work emphasized ergonomic functionality and production process optimization, ensuring the success of the XRometr as a fully realized device.
The mixed reality headset market is currently dominated by major corporations like Meta, Apple, and Microsoft, which offer proprietary systems with limited accessibility. These industry leaders control the development and distribution of virtual and augmented reality technologies, often leading to high costs and restricted customization for end users. The challenge for independent and innovative projects lies in breaking through this monopolistic landscape.
The mixed reality headset market is currently dominated by major corporations like Meta, Apple, and Microsoft, which offer proprietary systems with limited accessibility. These industry leaders control the development and distribution of virtual and augmented reality technologies, often leading to high costs and restricted customization for end users. The challenge for independent and innovative projects lies in breaking through this monopolistic landscape.
Lead Product Designer, Ergonomics Expert
I led the design of the XRometr, an open-source mixed reality headset developed as part of the Hubs of Talents 2 competition, organized by PARP. I guided the project from initial concept to final product, focusing on both the physical enclosure and overall design. My work emphasized ergonomic functionality and production process optimization, ensuring the success of the XRometr as a fully realized device.