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XRometr – Mixed Reality Goggles

Lead Product Designer, Ergonomics Expert

I led the design of the XRometr, an open-source mixed reality headset developed as part of the Hubs of Talents 2 competition, organized by PARP. I guided the project from initial concept to final product, focusing on both the physical enclosure and overall design. My work emphasized ergonomic functionality and production process optimization, ensuring the success of the XRometr as a fully realized device.

Product Design
Ethnographic research
Usability Testing
Background

The mixed reality headset market is currently dominated by major corporations like Meta, Apple, and Microsoft, which offer proprietary systems with limited accessibility. These industry leaders control the development and distribution of virtual and augmented reality technologies, often leading to high costs and restricted customization for end users. The challenge for independent and innovative projects lies in breaking through this monopolistic landscape.

The process

I was responsible for shaping the headset, ensuring ergonomic design for user comfort, and optimizing the assembly process. My tasks included creating mounting solutions for the screen and lenses and carefully arranging the internal layout of electrical components. I also managed the 3D printing of the initial prototypes, refining the final version to maximize printing efficiency in terms of time and material usage. Throughout the project, I took a collaborative approach, making proactive design decisions and suggesting alternative production solutions to overcome challenges.

352316521_989553675406601_8083705838815755890_n352188597_799945068542393_6605333863500975295_n 1
Solution

The XRometr addresses this gap by providing an open-source alternative. By making its code, component lists, and 3D files freely available, the XRometr aims to offer a high-quality, customizable headset that competes with existing proprietary devices. This approach not only allows for greater accessibility and affordability but also fosters innovation and community-driven development in the mixed reality space.

s_8 1s_7 1enclosure_2 (1) 1

Open-Source Access and Project Resources

The XRometr project is fully open-source, with both the software and 3D design files available for public use and further development. You can access the project on GitHub, which includes the Python-based backend, 3D print files for the headset casing, and detailed hardware specifications for constructing your own device. For more information and to contribute to the project, visit the XRometr GitHub repository.

Screenshot 2024-09-18 at 13.28.52 1
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XRometr – Mixed Reality Goggles

Lead Product Designer, Ergonomics Expert

I led the design of the XRometr, an open-source mixed reality headset developed as part of the Hubs of Talents 2 competition, organized by PARP. I guided the project from initial concept to final product, focusing on both the physical enclosure and overall design. My work emphasized ergonomic functionality and production process optimization, ensuring the success of the XRometr as a fully realized device.

Product Design
Ethnographic research
Usability Testing
Background

The mixed reality headset market is currently dominated by major corporations like Meta, Apple, and Microsoft, which offer proprietary systems with limited accessibility. These industry leaders control the development and distribution of virtual and augmented reality technologies, often leading to high costs and restricted customization for end users. The challenge for independent and innovative projects lies in breaking through this monopolistic landscape.

The process

I was responsible for shaping the headset, ensuring ergonomic design for user comfort, and optimizing the assembly process. My tasks included creating mounting solutions for the screen and lenses and carefully arranging the internal layout of electrical components. I also managed the 3D printing of the initial prototypes, refining the final version to maximize printing efficiency in terms of time and material usage. Throughout the project, I took a collaborative approach, making proactive design decisions and suggesting alternative production solutions to overcome challenges.

352316521_989553675406601_8083705838815755890_n352188597_799945068542393_6605333863500975295_n 1
Solution

The XRometr addresses this gap by providing an open-source alternative. By making its code, component lists, and 3D files freely available, the XRometr aims to offer a high-quality, customizable headset that competes with existing proprietary devices. This approach not only allows for greater accessibility and affordability but also fosters innovation and community-driven development in the mixed reality space.

s_8 1
s_7 1s_7 2
enclosure_2 (1) 1

Open-Source Access and Project Resources

The XRometr project is fully open-source, with both the software and 3D design files available for public use and further development. You can access the project on GitHub, which includes the Python-based backend, 3D print files for the headset casing, and detailed hardware specifications for constructing your own device. For more information and to contribute to the project, visit the XRometr GitHub repository.

Screenshot 2024-09-18 at 13.28.52 1

XRometr
– Mixed Reality Goggles

Lead Product Designer, Ergonomics Expert

I led the design of the XRometr, an open-source mixed reality headset developed as part of the Hubs of Talents 2 competition, organized by PARP. I guided the project from initial concept to final product, focusing on both the physical enclosure and overall design. My work emphasized ergonomic functionality and production process optimization, ensuring the success of the XRometr as a fully realized device.

Product Design
Ethnographic research
Usability Testing
Background

The mixed reality headset market is currently dominated by major corporations like Meta, Apple, and Microsoft, which offer proprietary systems with limited accessibility. These industry leaders control the development and distribution of virtual and augmented reality technologies, often leading to high costs and restricted customization for end users. The challenge for independent and innovative projects lies in breaking through this monopolistic landscape.

Solution

The XRometr addresses this gap by providing an open-source alternative. By making its code, component lists, and 3D files freely available, the XRometr aims to offer a high-quality, customizable headset that competes with existing proprietary devices. This approach not only allows for greater accessibility and affordability but also fosters innovation and community-driven development in the mixed reality space.

s_8 1
s_7 1s_7 2
enclosure_2 (1) 1
The process

I was responsible for shaping the headset, ensuring ergonomic design for user comfort, and optimizing the assembly process. My tasks included creating mounting solutions for the screen and lenses and carefully arranging the internal layout of electrical components. I also managed the 3D printing of the initial prototypes, refining the final version to maximize printing efficiency in terms of time and material usage. Throughout the project, I took a collaborative approach, making proactive design decisions and suggesting alternative production solutions to overcome challenges.

352316521_989553675406601_8083705838815755890_n352188597_799945068542393_6605333863500975295_n 1

Open-Source Access and Project Resources

The XRometr project is fully open-source, with both the software and 3D design files available for public use and further development. You can access the project on GitHub, which includes the Python-based backend, 3D print files for the headset casing, and detailed hardware specifications for constructing your own device. For more information and to contribute to the project, visit the XRometr GitHub repository.

Screenshot 2024-09-18 at 13.28.52 1
Background

The mixed reality headset market is currently dominated by major corporations like Meta, Apple, and Microsoft, which offer proprietary systems with limited accessibility. These industry leaders control the development and distribution of virtual and augmented reality technologies, often leading to high costs and restricted customization for end users. The challenge for independent and innovative projects lies in breaking through this monopolistic landscape.

Solution

The XRometr addresses this gap by providing an open-source alternative. By making its code, component lists, and 3D files freely available, the XRometr aims to offer a high-quality, customizable headset that competes with existing proprietary devices. This approach not only allows for greater accessibility and affordability but also fosters innovation and community-driven development in the mixed reality space.

s_8 1
s_7 1s_7 2
enclosure_2 (1) 1
The process

I was responsible for shaping the headset, ensuring ergonomic design for user comfort, and optimizing the assembly process. My tasks included creating mounting solutions for the screen and lenses and carefully arranging the internal layout of electrical components. I also managed the 3D printing of the initial prototypes, refining the final version to maximize printing efficiency in terms of time and material usage. Throughout the project, I took a collaborative approach, making proactive design decisions and suggesting alternative production solutions to overcome challenges.

352316521_989553675406601_8083705838815755890_n352188597_799945068542393_6605333863500975295_n 1

Open-Source Access and Project Resources

The XRometr project is fully open-source, with both the software and 3D design files available for public use and further development. You can access the project on GitHub, which includes the Python-based backend, 3D print files for the headset casing, and detailed hardware specifications for constructing your own device. For more information and to contribute to the project, visit the XRometr GitHub repository.

Screenshot 2024-09-18 at 13.28.52 1

XRometr – Mixed Reality Goggles

Lead Product Designer, Ergonomics Expert

I led the design of the XRometr, an open-source mixed reality headset developed as part of the Hubs of Talents 2 competition, organized by PARP. I guided the project from initial concept to final product, focusing on both the physical enclosure and overall design. My work emphasized ergonomic functionality and production process optimization, ensuring the success of the XRometr as a fully realized device.

Product Design
Ethnographic research
Usability Testing